


There is a special moment in Morrowind when the ash storm is about to end, or vice versa, it is about to begin. At this moment, you can catch an unusual purple sky with red flashes.



There is a special moment in Morrowind when the ash storm is about to end, or vice versa, it is about to begin. At this moment, you can catch an unusual purple sky with red flashes.





I ran yesterday’s shot (the second) from Morrowind Screenshots through AI. A bit of uninvited horror. The guys in the last photo look the most menacing.

In recent weeks, I have been exploring Tamriel Rebuilt in order to better understand what I am dealing with and where I can shoot. The impression from many cities is about the same: these are all the same familiar models and textures, sometimes modified or arranged in some new, interesting form. There is a strange feeling that the original game lacks content, because you can make even more interesting towns, and you will still feel like you are in Morrowind. But completely new models and textures often tear you out of this state — they are selected worse. Now it’s interesting to explore which new models still managed to capture the right spirit and how.

To capture this phone wallpaper, I had to put the monitor on its side and run Morrowind in portrait mode. This gave an interesting new perspective on the game, expanding the view in an unusual direction. I will definitely do more shots in this format.
If you need to design a shelf, or plan a repair in an apartment, use SketchUp. I have never seen such speed, simplicity and accuracy of modeling anywhere, and I have something to compare with. There is a small entry threshold in the form of an unusual approach to modeling and several basic tools that you need to learn how to use, but then the program reveals itself in full. This knowledge would save me a lot of time, I wish I had it earlier.

When I need to ponder something, I often listen to the atmospheric soundtrack from The Talos Principle, composed by Damjan Mravunac. This music was created to accompany the solving of puzzles with a philosophical undertone, and it fits perfectly. It mentally immerses you in the ruins of ancient civilizations, where there is no concept of time. You have an eternity to think about something. The game itself is also wonderful. There is a sequel, and the recent remaster of first game.
soundtrack from The Talos Principle



From similar screenshots taken at the same time, in the same place, I always choose one. But sometimes there are shots from the same place and from a similar perspective, separated by years. This happens almost unconsciously, and I don’t think there is anything wrong with it. It’s even interesting to re-capture the same place with the accumulated shooting experience. It’s like a remaster.
I made a timelapse of changes on my website. You wouldn’t see three engines rewritten from scratch, a large list of projects and works of varying degrees of completion, a section for screenshots, which later became a separate website. But it wasn’t right, and the cobbler was without boots. At some point, I just threw everything away and made a minimal website from scratch, choosing that boot as an icon. Since then, the site has been slowly developing, and I like this process. Although so far it’s more about form than content.

I wondered what I would do with the Morrowind Screenshots project if the same remaster for Morrowind came out tomorrow, as it did yesterday for Oblivion. If the project was worthy of attention, I would just start taking screenshots there too, marking them as “remastered”. I could also make interesting comparisons of the old and new graphics. But I’m pretty sure there won’t be a remaster like that. Morrowind is too different from modern games. Rather, a remake.
The Oblivion remaster is officially out. The graphics and game mechanics have really been reworked. The engine is based on Unreal Engine 5. The music, at least in the trailer, is partially old. New details are emerging. I don’t plan to touch the project in the near future, but I’m curious how Bethesda handles its classics.
is officially out
Who is D. Bryant, whose ashes are kept in the urn captured on this shot? He was a regular at the old The Elder Scrolls forums who died during the development of the third installment. The developers decided to immortalize his name in this way. To be buried in Morrowind is a luxury that cannot be bought.
Pompeya - 90. A magical song that never gets old. By the way, the tempo of the song is exactly 90 beats per minute.
Pompeya - 90

The main character was visible in a couple of shots published at the very beginning of the Morrowind Screenshots project. That’s because the first screenshots were gameplay ones, and the idea of publishing them was born just in the process of playing. But from the very beginning it was clear to me that my character should become a photographer, not the hero of the frame. He never appeared in the frame again.
Today there was a funny case. I picked up the car after the repair, arrived home, and they call from the car service: “Our auto mechanic can not remember whether he tightened the nut or not. Please come back, otherwise he won’t sleep at night.” I had to go back. It seems that the nut really was not tightened. Now everyone will sleep peacefully.
Today I watched an interview with Mark Eydelshteyn, a young actor who recently, together with Yura Borisov, broke into the world cinema with the film “Anora”, which won an Oscar. I haven’t seen the film yet, but I’ve already seen Mark in the film “One Hundred Years Ahead”, where he was likeable and memorable. The interview leaves a bright feeling, Mark seems smart and sincere. I wonder what awaits him next.
an interview with Mark Eydelshteyn,
In addition to the question “Why is this necessary?”, there are a lot of questions regarding today’s leak of screenshots from the Oblivion remake. Why did the style and mood of the game change so much? Will the plot, quests and game mechanics change in any way? Will the music remain untouched? What engine was used? If this is a new engine for the series, will the experience of creating a remake affect TES 6? Will the remake be compatible with the Creation Kit or some other modding tool? Will it be possible to make mods at all? If not, can it be considered a full-fledged remake? Is the same fate awaiting Morrowind? There are a lot of rumors, but we should find out soon what it really is.