#games

17 posts

Computer games and engines.

I was impressed by the fresh tech demo of The Witcher 4 and Unreal Engine 5.6. Among the highlights: Ciri pushed a man with a box of apples, and they scattered, the merchant and the buyer at the market very cleverly handled the fish, the one-legged man naturally limped on a crutch, and one man was thrown into a puddle, and the puddle made a splash. It was interesting to see how the new 3D/voxel vegetation works. It looks very natural. Maybe I just rarely watch this, or maybe it’s really a new level of graphics, animation and interactivity. Now the question is what of this is scripted, what will remain in the game, and what Bethesda has prepared for us in response to all this.

fresh tech demo

When I need to ponder something, I often listen to the atmospheric soundtrack from The Talos Principle, composed by Damjan Mravunac. This music was created to accompany the solving of puzzles with a philosophical undertone, and it fits perfectly. It mentally immerses you in the ruins of ancient civilizations, where there is no concept of time. You have an eternity to think about something. The game itself is also wonderful. There is a sequel, and the recent remaster of first game.

soundtrack from The Talos Principle

The Oblivion remaster is officially out. The graphics and game mechanics have really been reworked. The engine is based on Unreal Engine 5. The music, at least in the trailer, is partially old. New details are emerging. I don’t plan to touch the project in the near future, but I’m curious how Bethesda handles its classics.

is officially out

In addition to the question “Why is this necessary?”, there are a lot of questions regarding today’s leak of screenshots from the Oblivion remake. Why did the style and mood of the game change so much? Will the plot, quests and game mechanics change in any way? Will the music remain untouched? What engine was used? If this is a new engine for the series, will the experience of creating a remake affect TES 6? Will the remake be compatible with the Creation Kit or some other modding tool? Will it be possible to make mods at all? If not, can it be considered a full-fledged remake? Is the same fate awaiting Morrowind? There are a lot of rumors, but we should find out soon what it really is.

I wonder how smart the NPCs will be in The Elder Scrolls 6, given how artificial intelligence has developed in recent years. In some interviews, game developers say that too smart NPCs cause a lot of problems during development and testing, but still it would be strange not to use progress in this area at all.

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How it all began… I was 19 years old, and I had the coolest job in the world - making music for the Super Nintendo. Back then I worked alongside many fantastic people who are still among my closest friends.

The SNES sound chip imposed a limit of just 50 KB of memory for sounds and notes, since the driver was built into the hardware. Even by the standards of floppy disks, that is a tiny amount. I was also limited to only 8 voices at a time. And in this composition, some of them were used to create an echo effect for the “flute”.

Secret of Evermore - greek temple

Secret of Evermore - greek temple

Haven’t you played #Limbo? A very special thing. The game isn’t new, but games like this don’t age… They just keep coming out again and again. It’s even coming to iOS soon.

Some computer games, like good books, give knowledge, understanding and a desire to return to them again and again.