2026

10 posts

One of the recent posts unexpectedly garnered a large number of likes. This is a record to date. At the same time, the screenshot itself isn’t even new and has already been posted for the second time.

Lately, there have been nothing but problems with the Morrowind Screenshots infrastructure, which has caused disruptions in the publication of posts. Sometimes GitHub stops seeing the screenshot repository, sometimes they stop being displayed on the site, sometimes dependencies don’t download, sometimes one social media platform goes down, sometimes another. You fix one thing, and another breaks.

The world is unstable, which is clearly reflected on the internet. Servers are increasingly losing sight of each other, and services are tightening up their APIs. And we have to somehow navigate through all of this.

Today, I seem to have reached a point where everything is working again all at once. For how long? Certainly not forever. But this is the way.

I’ll turn the calendar over and… make another calendar. I’m starting work on the Morrowind Screenshots calendar for 2027. There are no changes planned for the design. The main task is to select 12 more screenshots, each of which you can look at for a whole month without experiencing pain. If you like a screenshot on the project website mwscr.dehero.ru/posts more than other, please send the link in the comments. It might be included in the 2027 selection.

As they say, today I learned that Lego Duplo and regular Lego are compatible with each other. It’s a metaphor for growing up.

If someone tells you that video games are bad for you or just waste your time, that’s not entirely true. It all depends on the game and on you.

No matter what knowledge or skills I think about, Morrowind initiated or provided the impetus for the development of many of them. This is because I was passionate about modding for this game for a long time, and now I am developing a project dedicated to it with screenshots.

Programming, 3D graphics, raster and vector graphics, music, website development, writing, social media management, printing, linguistics, biology, sociology, history… I’m sure I’ve forgotten something. And this experience is still with me; it continues to grow and helps me both in my work and in my creative pursuits.

Happy birthday, Great Game! And thank you.

Until recently, the Morrowind Screenshots integration with VK worked like clockwork: posts were published quickly and with virtually no technical glitches. This was one of the most hassle-free integrations in the project—compared to other services where it is present, VK had a relatively straightforward API.

However, the company then suddenly decided to prohibit the use of the wall.post method for posting on walls via the API for almost everyone, except for a select group of large companies. And all they offered in return was RSS, which can be imported into a group at a specified frequency. Even setting aside the fact that this is not a replacement for a full-fledged API, this format works extremely poorly with images: the image in the post turns into a link to the website and is crudely cropped. It’s completely impossible to create a collection of images using this method. And I wouldn’t want every post in the community to look like just a link to the project’s website. In short, this format is completely unsuitable for a photo community, not to mention its other drawbacks.

I still can’t wrap my head around how you can prevent an author from publishing posts via the API in their own community.

I decided to recreate some pre-release screenshots from Morrowind in a higher resolution. I found the location, set the angle, picked the time of day, weather and weapons for the first such shot. All that remains is to call the opponent.

Bethesda seems to have done this once too. The last frame is from an earlier build during development, which they clearly recreated for the release.

I updated my website a bit. I made everything bigger — the previous version was too small. I split the links into groups: Download, Follow, Write — so they are easier to perceive. And I added a page about this blog.

What if a follower sent a great screenshot for Morrowind Screenshots, without any violations, but it does not fit into the square? The project has rigidly defined and familiar proportions of posts, part of its identity: square shots, square compilations, horizontal and vertical wallpapers… Each aspect ratio has its own type of post.

I thought about this question for a long time, even postponing the shooting of new screenshots. And the solution was finally born and implemented. It’s simple: each post type now supports more than one aspect ratio. But you can always understand what kind of post it is by the proportions of the image. As before.

What has changed for the content? There is a new 3:2 format for regular shots. This is what is needed for many of the followers’ works. Previously, they had to be ruthlessly cut to a 1:1 square, losing details around the edges, or compromise, believing that we are not looking at an ordinary shot, but a desktop wallpaper. Now it is much easier to preserve the author’s idea and the harmony of the frame in such cases. A vertical 9:16 format for clips has appeared, which is not yet used, but it provides a basis for the publication of reels in the future.

Well, the wallpaper is now universal: you can lay out both a horizontal landscape 16:9 and a vertical one for a smartphone 9:19.5, and all this is one type of post. In addition, the collections have become more logical: if earlier they were strictly square, now they can be of any of the available aspect ratios, which allows you to create collections not only of ordinary shots, but also wallpapers and clips, if they are all of the same aspect ratio.