In 2017, in one of the screenshots made on the OpenMW engine, I noticed a problem with the texture of dwemer ruins after the publication. Out of curiosity, I decided to compare the original engine and OpenMW at the same time of day and from the same angle. In addition to the broken texture, there is a difference in lighting, for example, the original engine rendered the clouds at sunset more saturated. The texture has since been fixed, but I haven’t looked into the lighting. I need to organize another comparison.